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Who am i?

Interactive Software Developer / Creative Technologist

Bachelor of Science in Computer Science in

Interactive Media and Game Development at DigiPen Singapore

I’m an interactive software developer with a background in game development and large-scale experiential systems, specialising in Unity-based applications, real-time interaction, and production-ready deployment. My work spans interactive installations, games, and broadcast-style systems where reliability, timing, and user experience are critical.

Beyond software development, I co-founded OreDan.SG, Singapore’s largest J-pop/A-Pop dance battle platform, and led the localisation and production of Japan’s biggest A-Pop event for a Singapore audience—applying the same systems thinking, technical coordination, and end-to-end ownership that I bring to my engineering work.

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Coding Languages

My main coding languages are C / C++ / C#
With a focus on game development, I primarily program UI/HUD interaction and functionality,

game systems and tutorial scripting.

Software

The games made in my portfolio were made using our own custom engines, however I am equipped with the use of commercial game engines such as Unity.

With a background in Graphic Design, I am proficient with the Adobe Creative Suite, primarily Photoshop, Illustrator and After Effects.

Project Management

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I was the project manager for the games I've worked on during my time at DigiPen. I have experience in project planning, task prioritization, and resource allocation.

My personal side project, OreDan.SG also developed my skills as a leader.

I lead a team of passionate individuals to host Singapore's biggest J-pop dance event yearly. Handling the finance, marketing and logistics.

projects i've worked on

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Not Mere Spectators 

Take the Stage! Motion-Sensor Dance Projection

An interactive installation that uses an Orbbec depth camera to generate real-time participant silhouettes. I developed the Unity-based pipeline integrating depth data, masking, and live visual feedback to create an audience-driven experience.

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T5 in the making

Zone 5 - Come Imagine With T5

An interactive exhibition where visitors interact with multiple kiosks to influence live character visuals on a shared LED wall. I built the end-to-end Unity interaction flow, ensuring seamless transitions, responsiveness, and stability in a live environment.

Games I've worked on

Beyond Games

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